Ring Hammer [message #52471] |
Fri, 03 July 2009 22:44 |
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I've been working on this ring hammer, and I can't get the "reflect" submesh to import to FE. I've made sure the origin of the hilt is (0,0,0) and I applied scale and rotation data, neither objects have a special material and both submeshes are named differently and do not include sword or dword or anything like that as far as I know, and I've looked through the .x file for problems, and haven't found any.
Perhaps another directX savvy person could look into it for me? Maybe with a text editor or 3ds? It will be well appreciated if someone found the problem.
Sorry, the .x file's too big to just upload
This is what it should look like when it's done, but with electricity in the rings:
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Fri, 03 July 2009 22:54] Report message to a moderator
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