Re: Custom bodyguard wont respawn [message #52992 is a reply to message #52974] |
Wed, 22 July 2009 12:54 |
aapje332
Messages: 18 Registered: July 2009
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That's the problem, that was it all along...
I had this:
XXXSectionStart V_BodyGuard;
NewThing AICreature;
Player 2;
UID 18446741874686298247;
DefinitionType "CREATURE_BANDIT_LEADER";
ScriptName BodyGuard;
ScriptData "_EVIL2";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
Health 65.00000;
ObjectScale 1.00000;
OverridingBrainName "BRAIN_BODY_GUARD";
HasInformation FALSE;
WanderWithInformation FALSE;
WaveWithInformation FALSE;
ContinueAIWithInformation FALSE;
RespondingToFollowAndWait TRUE;
CanBeMarried FALSE;
CanBeCourted FALSE;
AllowedToFollowHero FALSE;
InitialPosX 3323.20000;
InitialPosY 3566.00000;
InitialPosZ 39.03424;
EnableCreatureAutoPlacing FALSE;
RegionFollowingOverriddenFromScript FALSE;
HasRelationships FALSE;
HomeBuildingUID 0;
WorkBuildingUID 0;
FatherCreatureUID 0;
MotherCreatureUID 0;
SpouseCreatureUID 0;
StartCTCPhysicsNavigator;
PositionX 91.20020;
PositionY 78.00000;
PositionZ 39.03424;
RHSetForwardX 1.00000;
RHSetForwardY 0.00000;
RHSetForwardZ 0.00000;
RHSetUpX 0.00000;
RHSetUpY 0.00000;
RHSetUpZ 1.00000;
EndCTCPhysicsNavigator;
StartCTCEnemy;
FriendsWithEverythingFlag FALSE;
EnableFollowersEnemyProxy TRUE;
FactionName "";
EndCTCEnemy;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCRandomAppearanceMorph;
Seed 430619860;
EndCTCRandomAppearanceMorph;
StartCTCEditor;
LockedInPlace FALSE;
AttachToGround TRUE;
Freezed FALSE;
EndCTCEditor;
EndThing;
NewThing Marker;
Player 4;
UID 18446741778328336486;
DefinitionType "BASIC_MARKER";
ScriptName M_BodyGuardRespawn;
ScriptData "_EVIL2";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
Health 1.00000;
ObjectScale 1.00000;
StartCTCPhysicsStandard;
PositionX 91.20020;
PositionY 78.00000;
PositionZ 39.03424;
RHSetForwardX 1.00000;
RHSetForwardY 0.00000;
RHSetForwardZ 0.00000;
RHSetUpX 0.00000;
RHSetUpY 0.00000;
RHSetUpZ 1.00000;
EndCTCPhysicsStandard;
EndThing;
XXXSectionEnd;
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