Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Mods » Packages » JohnDoe's Slingshots
Re: JohnDoe's Slingshots [message #53962 is a reply to message #53907] Fri, 28 August 2009 22:41 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Forgot to mention, I merged this and the discussion thread. For the reason that I don't think discussion threads are necessary anymore. It was a common practice in the old days, but things have changed a lot since then. Thought I should just mention that so there's no confusion.
predboy64 wrote on Fri, 28 August 2009 23:58

i dont no wat it was but now its Fixed YAY!!!!
Interesting. So it worked just by loading the new one? The only thing that would have any effect would be OldBoy's CObjectAugmentationsDef, but it was unchanged for the most part, just got rid of the particle effects. So meh, I don't know.

But I'm glad it works.
predboy64 wrote on Fri, 28 August 2009 23:58

Also Wats ur Ideas for the Ledgendry Slingshot
That's a secret. Wink

[Updated on: Fri, 28 August 2009 22:41]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Bowerstone School Re-texture Package
Next Topic: Friendly Bandits
Goto Forum:
  


Current Time: Wed Dec 04 11:20:08 PST 2024

Total time taken to generate the page: 0.12879 seconds