Re: Bodyguard Modding [message #54390 is a reply to message #54381] |
Sat, 26 September 2009 05:15 |
Little_Thing
Messages: 2 Registered: September 2009
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Thanks JohnDoe for moving this thread to its right place. And a big thank you to OldBoy for giving valuable information.
Quote: | My scripting is rusty, so can't really help you here. But guess this way is better then no respawn at all. It's also good to post your own script in your post, although it's copied from somewhere else, you did change some things, right?
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Oops, forgot to attach the file, will edit the 1st post. My bad.
I just change the creature and its health. Guess I will put it in a Demon Door.
Quote: | I believe you can get rid of the voice by changing
ScriptData "_EVIL2";
into
ScriptData "NULL";
Although this will screw up any dialogue in text that the bodyguard uses. But since that is very limited in the game, I never found that to be a problem
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Will try that. Thank you.
Quote: | Don't have a clue how to fix this. You didn't make a new CREATURE entry in the game.bin for your bodyguard did you?
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I did make a new entry.
Strange thing that in my first attempt, I extracted a bodyguard and used its content to make a new entry. I changed graphic but he still remains as a bodyguard. So I went to CDef and change almost (the ones with BODYGUARD and VILLAGER) everything into the Summoner. When I saw him again, he is invisible, but I can still target him. And when I killed him, he broke into pieces.
I'll mess with CDefs one more time. Hope it will work.
Quote: | Yes. You'll have to find the icon in the textures.big, then it's just a retexture.
[edit]
The hud icons start at ID 6098.
Be aware that these are alpha enabled textures. So if you edit them, make sure you use a file format that supports alpha channels.
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Very helpful. Thank you so much.
And one more thing, he didn't follow me to Bowerstone but to other regions, don't know why..
[Updated on: Sat, 26 September 2009 05:25] Report message to a moderator
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