Re: the beer tankard question [message #54479 is a reply to message #54475] |
Sun, 04 October 2009 11:00 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to previous message](/forum/theme/default/images/down.png) |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Open the OBJECT entry of the sword. Browse the CDefs in the entry, find and open the CObjectAugmentationsDef.
The aeon swords use health, experience and mana augments, I believe.
First, scroll down and take a look at some of the first effect array listings, fire would be a good one. You'll see how it's done, the top two fields are fire "wisp" effects and the two fields below that are fire "whoosh" effects. I want you to take a look at this because the health/mana/experience ones don't have both and I don't want you getting confused.
Now, scroll down until you see a reference to an effect labeled as health, mana or experience. Where the wisp effects would go, type in 811 to assign effect "GUI_METAL_SPARKLE". Where the whoosh effects would go, type in 376 to assign effect "SMALL_SPLASH". Do this for all three augments that the sword uses (health, mana, experience).
Apply Changes, Save Mods and Run Fable.
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