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Re: Weapon powers? [message #54571 is a reply to message #54568] Sat, 10 October 2009 09:38 Go to previous messageGo to previous message
OldBoy is currently offline  OldBoy
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Registered: October 2005
Location: Groningen

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You can't add a spell to a weapon.

But you can add the visual effects of a spell to a weapon.
You might also be able to add a physical explosion to a hit with a weapon.
So I guess both ideas might be possible, but I'm not sure if you would get the effect you are looking for.
Also most explosions effect the hero as well, sooo....

Anyway, this is how I would start if I would want to figure this out:
-> Back up your game.bin
-> In the game.bin you have a list of CExplosionDefs, open them up and find one you might like for your purpose and remember it's ID number(you could also make a new entry and edit as you like).
-> Look up the weapon you want to change OBJECT_*** and open it's CWeaponDef.
-> There's an empty label Explosion, put the ID number from the CExplosionDef in there.
-> Save and run Fable.

Now the above is all theory, I havn't done this.
So if you mess up anything, don't come here complaining that I messed up your stuff.
Good luck.

Oh and as for adding visual effects to a weapon, look in the 'new to modding fable' thread, there's some info there.

[edit]
JohnDoe beat me Wink


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.

[Updated on: Sat, 10 October 2009 09:39]

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