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Re: Weapon powers? [message #54584 is a reply to message #54571] Sun, 11 October 2009 01:58 Go to previous messageGo to previous message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

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Ok since I was bored I looked into this.
My 'how-to' above isn't correct, but it can be done.
And I must say, I actually kinda liked what I found.
A little hard to make proper screenshots of the whole thing, but I tried a couple of explosions and some look pretty good!

Anyway the correct way of adding an explosion to a melee weapon is as follows:
-> In the game.bin you have a list of THINGS, open them up and find one that says THING_***_EXPLOSION and remember it's ID number.
-> Look up the weapon you want to change OBJECT_*** and open it's CWeaponDef.
-> There's an empty label Explosion, put the ID number from the THING_***_EXPLOSION in there.
-> The THING_***_EXPLOSION has it's own CDefs, among them is the CExplosionDef in which you can edit the physical and visual effects of the explosion.

For proper editing I'd recommend making new entries for this (a new THING entry, a new CExplosionDef entry, also a new CWeaponDef and perhaps a new OBJECT entry).
Since most of these entries are used in the game by enemies.


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this is not an exit.
 
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