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Re: Rigged Meshes from Blender Won't Work [message #54936 is a reply to message #54933] Thu, 05 November 2009 09:49 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
1. All bones have a bone offset matrix child node at origin.
2. Helpers have "dummy" bone parents, which also have bone offset matrix child nodes at origin.
3. I don't even have to mention the hierarchy I'm sure. Wink
4. This is the important one, like more-important-than-the-others important - Different standards have different templates and structures, mixing FE-exported stuff with Blender-exported stuff is a guaranteed no-go.

What I would recommend is trying to get the Blender-exported file into FE in any kind of way possible, then exporting it (gives it the standard used by FE), then messing around with it using stuff from other bow meshes. Just a suggestion.
 
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