Re: Seperate steps [message #55273 is a reply to message #55272] |
Sat, 19 December 2009 01:42   |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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nicomon wrote on Sat, 19 December 2009 00:56 | Ok. thanks for trying, at least.
| I'm not giving up yet, I like the idea.
I redid the mesh and got it working in-game, which is the good news.
The bad news is that there is collision for the mountain and the really bad news is that I have no idea what is putting the collision there because it isn't the collision mesh. I have no idea, I don't know what to make of it.
I can build a new set of entries from scratch, and make a new collision mesh entry as well, the thing with that is that when you load the FMP, you'll need to change which the ID number for which mesh entry is used for collision to that of the new entry since it will be different and neither FE nor CBox automatically update the value on loading the FMP. This has to be done in CBox.
I'll have that up some time today, need to test it this time to make sure everything works.
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