Fable: The Lost Chapters Mod Scene
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Re: Weapon Idea Factory [message #55499 is a reply to message #55149] Fri, 01 January 2010 22:23 Go to previous messageGo to previous message
Satoh is currently offline  Satoh
Messages: 19
Registered: December 2009
Location: NC USA
As for scale, I think it has something to do with the .X import script messing up the scale and position of the sword I used as my reference.

I say this because I also had to turn my sword's angle several times before it displayed correctly in cbox.

and I don't think rigging is much of an issue really, but I don't know what to rig it TO.


As for using Whisper's animations... does that work for our fair... or unfair Hero? I apologize for the question on that, it's just that this game is modded in a way so alien to me compared to how morrowind mods worked... I'm still trying to get a grasp on what is and isn't possible.

If staff animations are on the table then I can also post some dual-saber designs(once I re-find them).

By dual-saber I mean weapons similar to Jack's monsters' weapons; a pole with a blade at both ends. (I love those things... no matter how impractical they are as real weapons)

If there's any other weapon animations that can be used I'd like to know, as it opens up new pathways for me to create.

I'd look for them but I'm not even sure what section of mod they would be.
 
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