Re: New NPC, with dialogue? [message #55515 is a reply to message #23423] |
Sat, 02 January 2010 12:06 |
Torionel
Messages: 71 Registered: March 2009
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I undestood this function.
1) Export from text.big some dialog such as TEXT_QST_B13_****_HAPPY.
2) Make new dialog, Symbol Name - TEXT_QST_B13_****_HAPPY
**** - it is just something what you want to see there.
'Identifier' - 'TEXT_QST_B13_****_HAPPY', too.
'Content' - text of your custom dialog for npc.
Save these all things and exit FE.
3) Spawn NPC, ScriptName - BordelloLady, ScriptData - something that you wrote in '****' place on step two.
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