Re: Lock and key for doors? [message #55982 is a reply to message #25100] |
Fri, 29 January 2010 08:34 |
Torionel
Messages: 71 Registered: March 2009
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Yes, it's possible to make lockable door.
You must open FinalAlbion.QST with notepad and set
"AddQuest("Q_PrisonEscapeRescueMother",FALSE);"
value from FALSE to TRUE.
Next you need spawn OBJECT_PRISON_CELL_DOOR_BARS_01 and set these values in it's script:
ScriptName CellDoorHero
CreateTC CTCActionUseScriptedHook
Targetable
CTCUsableScriptedHook: Usable
It 100% work. You don't need write Q_PrisonEscapeRescurMother Section in tng.
For open this door you'll need OBJECT_PRISON_CELL_KEY (i think you might change item for open anywhere in script.bin or just change model and description).
[Updated on: Fri, 29 January 2010 08:39] Report message to a moderator
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