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Re: car idea [message #56093 is a reply to message #56092] Tue, 09 February 2010 11:35 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
warischoy wrote on Tue, 09 February 2010 13:15

how about the mk 1 tank, it doesn't have a turret or wheels.
the tracks just go round, and there are no turrets to worry about.
Okay. But the turrets won't go round, the animation for that would be even more difficult than wheels and animated textures don't work outside of effects.
warischoy wrote on Tue, 09 February 2010 13:15

i was thinking along the lines of fireball but much more explosive. like the balverine mod you can't use spells or weapons, like that you can disable the melee weapons.
No, doesn't work that way. The mod removes spells and weapons, doesn't keep the balverine from using them, just takes them away. What you can do, though, is work a ranged weapon's CCarryableDef (or is it CCarryingDef... can't remember) such that if it is equipped, it is unsheathed, and sheathing it causes it to be unsheathed again (the smith hammer does this). And I think it would technically have to be a melee weapon, but I'm not entirely sure on that. And of course it could shoot fireballs, the trick is to get it to shoot fireballs from a specific spot.
warischoy wrote on Tue, 09 February 2010 13:15

as i have and also you would have noticed, the cannons are at the side and also one in the middle(3 cannons)so more rounds needed to be fired at once. the fireball jack dragon round could fix that quite well, since there are about 5 rounds fired at the same time with that defination.
Or you can duplicate the helper that determines where the shot comes from. In theory, if there are two or more of these, there will be two or more projectiles fired.
warischoy wrote on Tue, 09 February 2010 13:15

if you change the unknown( can't remember which) with the number 0.125 in it, to 2 then it goes in a stright line. also i think ou can change the scale of the fireballs to make it smaller as well. not too sure how you can make the fireballs go further, because the default range of range weapons only goes 10 metres.
this tank btw isn't as big as it looks. saw one in the british imperial war museum and it is pretty small for a tank.
link:http://en.wikipedia.org/wiki/Mark_I_tank
picture:
i would much rather to have the one in the picture i provided since it looks cooler. Very Happy
also this would go quite well with the new world project thats been going on.
No. It goes too far. I won't have anything to do with putting a WWI tank in Fable. A DaVinci tank would still be out there, but it wouldn't totally and irrevocably destroy the suspension of disbelief.

[Updated on: Tue, 09 February 2010 11:35]

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