Re: Another JD Ranged Weapon in the works. [message #56388 is a reply to message #56375] |
Wed, 10 March 2010 00:04 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Okay, I've gotten rid of the explosion effects, but the explosion is still there as that's how the weapon will deal damage (that way the Hero doesn't gain experience for using it). As with the JohnDoe Cannon, the explosion is small enough that it will only work on one creature at a time, two at the most. No more godly weapons.
I'm using almost the exact same shot as the JohnDoomsday, it's changed up a bit so that the arrow trails actually come out the right direction (it came out the side before). Oh yea, and the shot is flaming. I had to use an augment to get custom effects on it, so it has one augment slot that's already filled with a fire augment.
The multiarrow part is finished, it isn't changed much from the original as I couldn't figure out any cool configuration for it, so mostly it just gets rid of the standard effects that it slaps on the extra arrows, I figured it was too much in addition to the fire.
Right now I'm just trying to figure out the right amount of damage and a good name and description for it. Then I'll release an FMP for testing and at that point I'll make some revisions if any are needed.
Really liked the zombie effect though, I tried it both with and without that effect and I admit it's better without, it just doesn't seem complete without something cool like that in there.
Edit - Here's the shot:
[Updated on: Wed, 10 March 2010 00:23] Report message to a moderator
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