Re: Assassin's Creed [message #56495 is a reply to message #56493] |
Fri, 19 March 2010 18:11 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Well, it could be done with a hex editor. The format for dynamic mesh is documented, it's a tagged format, similar to that used for collision (BayStone knows about this format I'm sure). Thing is that you would really need to add verts for it to look right, else it will just look like fabric that's been over-starched to the point of becoming a piece of drywall fluttering in the wind behind the Hero's back. If anyone's interested, dynamic mesh format is documented in the Wiki, file formats - bbm.
[Updated on: Fri, 19 March 2010 18:12] Report message to a moderator
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