Fable: The Lost Chapters Mod Scene
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Re: Armour with dynamic capes [message #56504 is a reply to message #56448] Sat, 20 March 2010 20:37 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
nicomon, I've attached an FMP that I'd like you to try out. It doesn't do anything to the game.bin, it adds two mesh entries and three textures. Doesn't overwrite anything. It might not work - while I can't find any major differences between those particular textures and others, those used primarily on dynamic mesh don't seem to be viewable in FE/CBox, so there may be something special about them that I don't know about yet. Whether or not it works is what I want you to find out. Wink

Edit: Forgot to say what they are. The meshes are the same as the one you're using as a cape, just retextured.One is red, the other blue. The textures used are standard and so are viewable/editable in FE/CBox. Whether or not these edited textures can be used on dynamic cloth in Fable without crashing is what I'm interested in.

Edit again: I also forgot to say how impressed I am with this idea. I'm not sure if you're aware of the technical bits, but because the mesh uses the Hero's bones and animations instead of the undead general's bones and animations, it moves and adjusts perfectly with the Hero. And how you're doing this gives me an idea for something else that I'll not disclose now. Good work.

[Updated on: Sat, 20 March 2010 21:36]

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