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Re: Fable Conquest v3 [message #56602 is a reply to message #56598] Mon, 29 March 2010 13:00 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
battery000 wrote on Mon, 29 March 2010 11:43

For lockable doors you could do the bowerstone north type thing where you have to be renown enough to be let in.
It's not renown, it's a proximity-triggered cutscene that pushes the Hero away from the door. If you kill the guard at the door, the cutscene doesn't activate and you can walk right through.

The only practical way that I can think of for lockable doors would require a cutscene to be opened or closed. Or at least switched from a regular door that opens on proximity to a door that doesn't do anything.
 
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