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Re: Fable Conquest v3 [message #56636 is a reply to message #56632] Wed, 31 March 2010 22:03 Go to previous messageGo to previous message
battery000 is currently offline  battery000
Messages: 10
Registered: March 2010
JohnDoe wrote on Wed, 31 March 2010 20:27

battery000 wrote on Tue, 30 March 2010 23:38

Maybe a boolean dependent cullis gate that leads you to the next area?

"Boolean-dependent" cullis gates? And what would that be, exactly? Cullis gates done proper only take you to regions you've already been that have a cullis gate. But if you haven't been there, it can't take you there. And if you're just going to make a dummy cullis gate with a standard teleporter on top, why not just make a standard teleporter?


What I meant is that it only is activated once a boolean variable is set to true after beating the boss or whatever.
 
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