Re: Fable Conquest v3 [message #56636 is a reply to message #56632] |
Wed, 31 March 2010 22:03   |
battery000
Messages: 10 Registered: March 2010
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JohnDoe wrote on Wed, 31 March 2010 20:27 |
battery000 wrote on Tue, 30 March 2010 23:38 | Maybe a boolean dependent cullis gate that leads you to the next area?
| "Boolean-dependent" cullis gates? And what would that be, exactly? Cullis gates done proper only take you to regions you've already been that have a cullis gate. But if you haven't been there, it can't take you there. And if you're just going to make a dummy cullis gate with a standard teleporter on top, why not just make a standard teleporter?
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What I meant is that it only is activated once a boolean variable is set to true after beating the boss or whatever.
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