Re: Dark knight armor re-textures [message #56727 is a reply to message #56725] |
Mon, 05 April 2010 08:52 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) |
jwc2200
Messages: 845 Registered: March 2008 Location: Texas
|
Administrator
|
![jwc2200](/forum/theme/default/images/yahoo.png)
|
|
This mod is broken. I tried it out on a fresh install to be sure.
oryp: when/if you try this again, instead of making an fmp make a mergeable big. That works better for texture only mods.
How to make a mergable big:
When you open FE, open textures, apply your retextures to the object
again(you don't even have to put the originals back after testing,
just reapply to the changed bmps) after you have made the changes,
right click textures.big, a list of options will pop up, click
'Save Changes As Big', save the file, then upload it to a file sharing site.
You don't even have to 'Save Mods and Run Fable', just close FE after you save the big.
To merge the big using FE:
right click textures.big and click merge big, and choose the saved big.
After it does its thing click Actions, Save Mods and Run Fable.
Recolor Compilation #1
Recolor Compilation #2
Make Back-Ups
|
|
|