Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » General Mod Discussion » Enable bowerstone north early entry.
Re: Enable bowerstone north early entry. [message #57099 is a reply to message #57079] Mon, 03 May 2010 21:09 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Yea, if you import the TNG into the FinalAlbion.wad, then drag it into the Create FMP window, the person loading the mod will have the level script take effect if they're using the FinalAlbion.wad.

It's preferred that people just post raw TNGs, as loading a WAD edit in FE breaks the WAD when trying to use FreeRoam, AE or CBox. Still works for gameplay though. Or do as jwc2200 does and just post just the script (or post the script that needs to be removed) and have people do it themselves.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Trick fable into giving the real frying pan with 1 clue using FE?
Next Topic: Setting mnigame max bets?
Goto Forum:
  


Current Time: Wed Nov 27 16:11:03 PST 2024

Total time taken to generate the page: 0.13822 seconds