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Re: Setting mnigame max bets? [message #57129 is a reply to message #57128] Wed, 05 May 2010 22:06 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Synte wrote on Wed, 05 May 2010 23:25

LOl, the idea is a way to waste gold. Very Happy The easiest way by far to 'earn' gold is the exploit to buy/sell gifts back to the same idiot vendors over and over again in bulk (not to mention this gives you a ton of skill exp), hmm maybe i should try to fix that exploit and make the game harder. xD
That one would involve changing some price modifiers, I don't know which value it is exactly but the tavern owners typically overcharge on everything no matter what, so I'd compare them with normal shopkeepers and see what float values differ.
Synte wrote on Wed, 05 May 2010 23:25

Anyhow yea I saw all the references to each game but couldn't open in FE, thanks John for the explanation why, and both of you for the replies in general, just seemed annoying to me that I couldn't find a single value to change (the 1000).
Every time I think about it, I swear I've seen it before. I'm going to take another look because I must have seen it somewhere.

I've finished defining the CTavernGameCardBaseDef, but I'm having some trouble getting FE to accept me def.xml edits... if you'd like to take a look at the xml, I've attached it to the post. The relevant sections are commented out and can be found with Ctrl+F (search) "FIX THIS SHIT JOHN", there will be two sections, one where the control types are defined and another where the definition type is defined by a list of the controls. Functionally, it's exactly the same as the def.xml provided in the FE thread. I can't spot any problems but maybe a different set of eyes will be able to.

Edit: Fix'd, thanks Silver. Smile

[Updated on: Thu, 06 May 2010 21:47]

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