Re: How do i spawn evil guild apprentices [message #57328 is a reply to message #57319] |
Tue, 25 May 2010 06:25 |
jwc2200
Messages: 845 Registered: March 2008 Location: Texas
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I looked into this, there is no Creature Generator Family specifically for these guys, so you will have to spawn them one by one. I changed the Faction, but they wouldn't fight, maybe you can play around with it more and figure out a way to make them fight. I will post if I figure it out.
I attached a text document with good and evil guild apps. They will all spawn in the same place, near the Will test area, but you want them close so they will fight each other.
You can use AE to get new UIDs, or (easier to try at first)just make some up by changing a few numbers and hope you don't accidentally duplicate any that are already there.
Now open the tng for the Guild and paste one of each under XXXSectionStart NULL;, then change the UIDs and paste more copies as you like.
Put in as many as you want. You can get new coordinates and put them somewhere else if you want a bunch of them and more room for them to fight, if they will.
SO that you know, the way I got the script was to open AE and take the script for the guys who do the training tests, then change the ScriptName to NULL, and the DefinitionTypes to the creature I wanted.
Recolor Compilation #1
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[Updated on: Tue, 25 May 2010 07:50] Report message to a moderator
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