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Re: How do i spawn evil guild apprentices [message #57340 is a reply to message #57339] Tue, 25 May 2010 20:47 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
I've an idea on this. As opposed to a level script edit. The CCreatureDefs of the apprentices can be adjusted to include the dark textures as well. The game doesn't have a bunch of specifically scripted and defined villagers with different appearances, it uses the CCreatureDef to allow a mix'n'match of meshes and textures of the same CREATURE. So it's just a matter of editing that.

If you'd like, I can set up these definition edits for you. It'll be good for me because I could use some experience with those entries.

Edit: Done, needs further testing. Would someone be kind enough to use the attached mod, check out the Guild and see if they see a variety similar to this:

[Updated on: Tue, 25 May 2010 21:56]

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