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Re: War Simulation [message #58068 is a reply to message #58067] Sat, 26 June 2010 23:48 Go to previous messageGo to previous message
constantinecs is currently offline  constantinecs
Messages: 5
Registered: June 2010
Location: Athens, Greece
Ok, I will look into it.

But before I start, can I give my allies a path to walk/run themselves to so they actually perceive the threat and to in turn make them give a damn about there being an army of enemies waiting to fight them?

And concerning NavData....
from the posts I have read recently this particular thing confuses me. I understand that without FreeRoam even you as the PC are unable to travel in filler areas. As for NPCs they are able to operate as they normally would, yet not walk because of the lack of NavData. But my particular question is, say a spawn a flat area up in the air, spawn my NPC allies and enemies up there. If that area is capable of being walked on in the main game where ever it was, could the NPCs walk on it despite the lack of NavData on the filler map, or do no items have NavData of their own and it is only found on areas where you are able to walk in the first place?


-Nothing makes you feel more like a man than a Ford ThunderCougerFalconBird-
 
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