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Re: FE+.fmp loading errors [message #58246 is a reply to message #58195] Sun, 04 July 2010 03:38 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
SolidSnake wrote on Thu, 01 July 2010 21:57

1.) Are the .fmp files supposed to have an unknown file icon (i.e. blank piece of paper on desktop)
I'm getting tired of people not searching like they're supposed to. Don't use InternetExplorer to download off this site - use Chrome, FireFox, Opera, anything else.

SolidSnake wrote on Thu, 01 July 2010 21:57

(Long explanation, short: I load an fmp, run on FE, try to spawn on chest, game crashes as if item does not exist.)
No. The game does not crash if the item does not exist. If an item in a chest does not exist, it is skipped. If it is the only item in the chest, the game hangs. It doesn't crash.

So, a crash tells us that there is something else going on.

SolidSnake wrote on Thu, 01 July 2010 21:57

(When I look at the graphics on FE for the JoB outfit it shows me the apprentice outfit that it was based off of)
No. It shows you that crazybunny imported his new meshes over the apprentice meshes. For reasons that I can't be bothered to explain, one must load new meshes over existing meshes, and these new meshes will retain data from the old meshes. crazybunny just picked the closest match.



And you're experiencing Vista-related problems.
And the reason ChocolateBox doesn't work is because you don't have the prerequisites.
I swear to God I feel like I've said this before, a few times now in fact.
 
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