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Re: FE EXPORT ANIMATIONS THREAD! [message #58307 is a reply to message #57612] Tue, 06 July 2010 12:27 Go to previous message
Keshire is currently offline  Keshire
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Registered: July 2005

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Stranger wrote on Fri, 11 June 2010 10:35

JohnDoe

Animation export isn't exactly what you might be expecting. You can drag and drop an animation entry over a mesh entry and the mesh will loop that animation in the preview window, from there you can export the mesh doing that animation. And sadly, the only way you'd be able to do anything with that exported animated mesh is if someone were to code better plugins for 3DS. As it is, the plugins for 3DS do not support animated import.

Animation import isn't supported. The best you'll be able to do is export the raw data of the animation, edit it with a hex editor (format specs are undocumented), import it back in. But you have to be really, really good to do this kind of thing and even then, it's very limited.



Yep. You really need to know what your doing to do anything with the animations.

It is possible to get them into Max though:
http://video.google.com/videoplay?docid=-3173904548613972225 #
http://video.google.com/videoplay?docid=-7152165143419306065 #
http://video.google.com/videoplay?docid=-7152165143419306065 #
http://video.google.com/videoplay?docid=6945172432170790002#
http://video.google.com/videoplay?docid=-5223665282403772620 #



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Ambivalence cannot lead.
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Anything would be something.
But nothing is worst of all.
 
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