| Re: Help with importing Custom Armor Meshes into Fable Explorer [message #58351 is a reply to message #58350] |
Wed, 07 July 2010 20:26   |
 |
JohnDoe
Messages: 3007 Registered: October 2007
|
Retired
|
|
|
| Shingetsu no Kageryu wrote on Wed, 07 July 2010 21:45 | and it was sideways....
|
| Stranger wrote on Tue, 06 July 2010 12:28 | The Panda plugin is weird, if you start exporting with the right settings, it will work, the mesh will just be on it's side. Solution: Export with wrong settings. Try a variety of different settings on export, make sure to try everything out. After you're done, delete all the exported meshes, change the settings to be right again, then export.
| Read it again. And again. And once more for good measure.| Shingetsu no Kageryu wrote on Wed, 07 July 2010 21:45 | On a slitly different topic, I read somewhere that fe dosen't like too many submeshes, anyone have a clue if it would freak if I had 3?
| Three is fine. The problem isn't just with FE, it also becomes a hassle as you have to deal with each submesh after import, assigning textures and such. This gets old really fast after the second LOD.| Shingetsu no Kageryu wrote on Wed, 07 July 2010 21:45 | I know that alot of the armors ingame have 2 submeshes, but never saw 3... I was just curious because it would make skinning what I have left to skin into a breaze..
| Ideally, it's best to have one. It makes everything easier. The platinum chest piece has three submeshes though, if you're looking for an example.
|
|
|
|