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Re: Two belts on armor? [message #58440 is a reply to message #58436] Sun, 11 July 2010 23:11 Go to previous messageGo to previous message
nicomon is currently offline  nicomon
Messages: 199
Registered: November 2007
Location: Zearth
Or you could do it my way.(NOT recommended)
Use CAppearanceModifierDef to attach the model of the Bandit Lieutenant who has the crossing belts onto the armour, then use CTextureReplacementDef to hide the rest of the bandit with alphas.


I divided by zero and survived.
Two of Diamonds, people. This is important.
 
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