Fable: The Lost Chapters Mod Scene
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Re:  The Apple Package  [message #58640 is a reply to message #58635] Mon, 19 July 2010 05:07 Go to previous messageGo to previous message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

Administrator

Well done, you did everything right,
but it still went wrong, lol.

You cshopdef fmp puts in the Object ID #s of the apples as they are in your game files and those numbers can/will indicate different objects to others who have added objects using FE. The ObjID#'s made my trader sell some boots and pants from a mod.

I changed my trader to try out your objects though, and was pleased by the affects the objects had. I did not look closely at the non-spoilered pic to see that you said there what the affect was.



 
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