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Re: change in two-handed sword [message #58863 is a reply to message #58862] Thu, 12 August 2010 15:51 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
nicomon wrote on Thu, 12 August 2010 17:15

Or he could use the scale thing(I can't remember what it's called at the moment.) in FE to make the mesh slightly bigger, but that might cause clipping issues, with noticeablilty depending on how much of a change. (This would be the easiest choice if you don't know how to a model editor.)
That's actually a pretty good idea. I would recommend increasing it incrementally by 0.1 until it's about right. Or at least closer to looking right without being too big.
 
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