Fable: The Lost Chapters Mod Scene
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Re: Weapons of the "X" [message #59509 is a reply to message #59508] Wed, 29 September 2010 21:59 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
lord_X wrote on Wed, 29 September 2010 23:50

I just need to know the desired formats for both then
Depends on what you're using, but for now I'll recommend DirectX for the mesh and PNG for the texture. From there, the mesh can be imported into 3DS and made Fable-ready, imported to FE, assigned a texture, and assigned in definitions for a new in-game weapon. For the texture, PNG is good as it is lossless and handles alpha, so it acts as a standard that can be imported under different DXT formats as needed.
 
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