Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » Definition Editing » Current Quest Removal?
Re: Current Quest Removal? [message #59643 is a reply to message #59640] Sat, 09 October 2010 15:22 Go to previous messageGo to previous message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

Administrator

The Doll Quest will only redo itself if you make the mistake of having a second Thunder doll in inventory after completing it the first time. I had that happen before. If you have more than one, sell the extras before letting the teacher give you the Jack doll.

In the past I have stopped some quests from starting by altering the FinalAlbion.qst file. I think what I did was delete the entire line concerning the quest in the "AddTestQuest" part. This is only necessary for the Chapel of Skorm Quest since it is the only automatic quest. The Fishing Quest won't activate as long as you don't go back to Fisher Creek and talk to the old man a second time. The Chicken Kickin Quest won't activate as long as you don't talk to the guy that runs it, I deleted him from the tng. The Archery Quest ends when you kill the guy, or at least never activates if you kill him before ever talking him. These ideas only work for a new profile, they won't fix the one you already have, but can help you avoid them if you play again.


 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Unknown Def Notes
Next Topic: Few changes...
Goto Forum:
  


Current Time: Wed Feb 05 07:35:09 PST 2025

Total time taken to generate the page: 0.05093 seconds