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Home » Fable TLC » Discussion » Graphics Editing » What is The Max Polygon Count on a Fable Armor Mesh?
Re: What is The Max Polygon Count on a Fable Armor Mesh? [message #59695 is a reply to message #59689] Wed, 13 October 2010 11:17 Go to previous messageGo to previous message
Mugami
Messages: 12
Registered: October 2010
65535? As in FFFF hex? Is that just an extremely coincidental arbitrary number, or is there something to that? I never dealt with computer games. I usually stay in PS1 and PS2 games.

Coincidentally Oldboy, I am going to use chains but I saw the bordello mesh so I'll probably do that, my problem is going to be Spawn's cape. I'm debating the issue and which method to use to overcome the sheer high poly count that animating it significantly would require should I choose to go that route. (Such as using the cape to create a shell when [block] is hit or having the third combo attack unarmed spear with the cape.) It depends on how much time I'm willing to devote to it and how annoyed I get in testing.


地火風水死無気道
http://www.occultcorpus.com/forum/blog.php?b=787
 
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