Re: What is The Max Polygon Count on a Fable Armor Mesh? [message #59697 is a reply to message #59696] |
Wed, 13 October 2010 16:41 |
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Mugami
Messages: 12 Registered: October 2010
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Yeah I'm exporting the whole hero base and and selected other meshes. I'll first start by combining meshes and removing overlap before I do anything from scratch. One it's quicker. Two I'm lazy.
As for programs, I got:
Maya 2011
K 3D 0.6.7.0
MetaSequoia
Blender 2.49b
3Ds Max 5
MakeHuman
I would rather try out this new version of Maya but I want to model now not play with the new maya so I'm in blender or Autodesk most of the time. Maya 2011 has a 60 day trial version out if you're wanting to check it out. It does look awesome.
Another related question: Do all the textures have to be 512x512 or 128x128 or can I make one say Xp x Xp, and get it to work? I tried just dectupling the size of the tattoos but they ended up just not rendering or being invisible. Any thoughts?
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http://www.occultcorpus.com/forum/blog.php?b=787
[Updated on: Wed, 13 October 2010 16:46] Report message to a moderator
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