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Re: Importing/Opening A Weapon In Blender [message #60048 is a reply to message #60045] Thu, 04 November 2010 09:56 Go to previous messageGo to previous message
OldBoy is currently offline  OldBoy
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IanMac35 wrote on Thu, 04 November 2010 16:59

the only thing i could find that i think would help is the link to "changing various weapon specs" but it just takes me to the fable 3 forum

It's there. Really, it is. I'll quote myself:

OldBoy wrote on Wed, 30 May 2007 00:24

Editing Models
First off: Editing models isn't very hard, but an appliction like 3ds Max isn't like Word or even Photoshop.
It takes a little bit more to learn the basics. So if you want to edit models, prepare to put some time in it.
But: It is worth it!

#Modeling tutorial videos for 3ds Max - check it out!

#Info on model types, and 3ds max importers and exporters

#Editing and creating weapons with Blender

#Editing and creating weapons with Blender 2

#Skin weighting tutorial for NPC clothing

#Model Information

#About MaxTextureLayers

#Free 3ds Max Alternatives

#Importers and Exporters

#texporter for 3ds Max - create a texture for a model

#texporter tutorial

#Broken Models aren't broken, about models that won't show up when imported in 3dsMax


2 links about modeling using blender, both written by morerunes.
I don't know which one you need, since I've never read it, nor have I ever used blender for working on models, so I'm not sure whether all the info you need is provided.
But my guess is that it will help you on your way, a lot.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
 
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