Re: Importing/Opening A Weapon In Blender [message #60072 is a reply to message #60067] |
Fri, 05 November 2010 14:28 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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For starters that's not 3DS, that's Blender. Blender doesn't like helpers. Or any form of hierarchy. Or skinning.
Second, texture coordinates will come out wrong on some models, this has to do with a precision issue converting Lionhead's custom floating point to standard for DirectX. This can usually be fixed quite easily with UVW unwrap and manual editing of the texture coordinates, the few crazy verts will usually have one axis right, so a little judgment will get the other axis where it's supposed to be in relation to the other verts.
[Updated on: Sat, 06 November 2010 07:42] Report message to a moderator
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