Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » Graphics Editing » What goes into making a mesh 'fable ready'?
Re: What goes into making a mesh 'fable ready'? [message #60079 is a reply to message #60053] Sat, 06 November 2010 07:30 Go to previous messageGo to previous message
itstwoam is currently offline  itstwoam
Messages: 2
Registered: November 2010
9. Somebody will have to hierarchy it and get a texture map.

I guess this would be the issue I'm talking about. Thanks for bringing that up. I've looked through so much stuff I couldn't remember where I had spotted this. As far as what models I'm editing I'm working on any type really. I haven't had success with weapons, scenery or even people.
 
Read Message
Read Message
Read Message
Read Message
Previous Topic: Limit of meshes on models
Next Topic: importing X files to 3dsmax
Goto Forum:
  


Current Time: Fri Jan 24 15:53:55 PST 2025

Total time taken to generate the page: 0.05609 seconds