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Home » Fable TLC » Discussion » Graphics Editing » What goes into making a mesh 'fable ready'?
Re: What goes into making a mesh 'fable ready'? [message #60080 is a reply to message #60079] Sat, 06 November 2010 08:23 Go to previous message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

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There's a similar topic going here.
As for what you're working on, weapons are by far the easiest to do, everything else is quite hard.
Also Blenders .x support sucks, so I'd advice you to grab 3dsmax for working on models in .x
You'll need an importer/exporter for it though.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
 
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