Re: Blender mesh broken [message #60190 is a reply to message #60187] |
Mon, 15 November 2010 16:44 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Before exporting, you must put everything to origin. Position must be 0,0,0, rotation must be 0,0,0, and scale must be 1,1,1 (or 100%,100%,100%).
A trick I use in 3DS is to make a simple shape and put it at origin, then attach the submeshes that use the same texture to the shape, edit the mesh to delete the shape, and the submeshes are now merged and at origin. Do this for each submesh and you're good to go. However, I don't know if this works the same in Blender, so I couldn't tell you how to do it or if it even works.
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