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Re: Blender mesh broken [message #60193 is a reply to message #60191] Mon, 15 November 2010 17:45 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
MrWaffles210 wrote on Mon, 15 November 2010 19:36

Sorry but this confused me I'm new to blender so if you could
explain it in a way I could understand that would be great if not
I understand.
What don't you understand?

Each submesh needs to be placed at origin before export. Put the meshes at origin (definition; primer; as it applies here), so that it's placed at 0,0,0, rotated to 0,0,0, and scaled at 1,1,1 (or 100%,100%,100%).

If the submeshes aren't at origin, it's going to come out wrong, as you can clearly see in FableExplorer's mesh preview window.
 
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