Fable: The Lost Chapters Mod Scene
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Re: Importing meshes into fable explorer [message #60304 is a reply to message #60303] Sun, 21 November 2010 01:39 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Start by importing over an existing mesh, in this case one of the Hero's trouser meshes. Assign the textures*, rename the entry to something unique, apply changes, package the edited entry in an FMP, close FE without saving changes. Open FE again, load the FMP. Actions|Save Mods and Run Fable.

Do this correctly and you'll have duplicated an animated mesh entry with the desired edits.

*Important note. Something you'll need to know when assigning textures.
JohnDoe wrote on Wed, 30 December 2009 16:37

Apply Changes - Very important. If you edit the submesh properties table, click this Apply Changes button first, then click the upper Apply Changes button, else it won't work.
 
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