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Re: Importing meshes into fable explorer [message #60323 is a reply to message #60321] Sun, 21 November 2010 18:40 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Don't touch entry data/sub header as that's for raw data. Click Load LOD. Interesting but unrelated note for weapons and other types of meshes, you load the mesh for all but the last LOD. The cool thing about the Hero's clothing is that there's only one so you don't have to worry about the rest.

Now, after importing the mesh, switch over to the materials tab. This is where you assign textures. There will be a list of submeshes on the left, click one. On the right is where you'll find the submesh data. All you'll be doing here is adding a texture ID number for Base Texture ID and changing MaxTextureLayers to 1.

This part is important. You're going to see two buttons labeled Apply Changes. One is at the bottom and the other is near the top with those other buttons you were considering earlier. The one to click right now is at the bottom. When you edit a submesh, click the bottom Apply Changes first, then continue to the next submesh. When all submeshes are done, click the top Apply Changes button.

Then follow along with my earlier instructions.
 
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