Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » Graphics Editing » Importing meshes into fable explorer
Re: Importing meshes into fable explorer [message #60346 is a reply to message #60333] Mon, 22 November 2010 14:46 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Remove that entire thing from your post. While you can fix it in notepad, if you don't know how, then you can do it the other way, which is in 3DS before export.

This is an example hierarchy from a mesh straight out of Fable.

http://i.imgur.com/USyox.png

You want your mesh to look just like that.

Scene-Root
-Mesh Parent
--Submeshes
-Bone Parent
--Bones
-Orphaned_Helpers

The bone parent and all of the bones need to have a Bone offset matrix child node. All of those child nodes need to be at 0,0,0.

If your hierarchy doesn't look like that, show it to me and we'll get started.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Importing/Opening A Weapon In Blender
Next Topic: Blender mesh broken
Goto Forum:
  


Current Time: Mon Jun 17 09:43:21 PDT 2024

Total time taken to generate the page: 0.06323 seconds