Re: Importing meshes into fable explorer [message #60356 is a reply to message #60352] |
Mon, 22 November 2010 20:57 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Scythe of Blades wrote on Mon, 22 November 2010 21:33 | in the preview for the trousers the mesh is rotated the wrong way
| This one is tricky and requires black magic. The technique is simple, screw around with the export settings. Starting with the correct settings doesn't work. What I do is export a mesh several times, scrambling through all the settings and options for each export, then when I'm ready to see if the mesh will export properly, I put them all to these settings. It's black magic because it works, though no one really knows why it works.Scythe of Blades wrote on Mon, 22 November 2010 22:15 |
| Back to the drawing board. Make sure the mesh is at origin. What this means is it has to be positioned at 0,0,0, rotated at 0,0,0, and scaled at 100% on each axis. Further, you'll probably have to skin it/rig the bones again. Make sure to delete the Skin modifier before adding a new one.
[Updated on: Mon, 22 November 2010 20:58] Report message to a moderator
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