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Re: Importing meshes into fable explorer [message #60356 is a reply to message #60352] Mon, 22 November 2010 20:57 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Scythe of Blades wrote on Mon, 22 November 2010 21:33

in the preview for the trousers the mesh is rotated the wrong way
This one is tricky and requires black magic. The technique is simple, screw around with the export settings. Starting with the correct settings doesn't work. What I do is export a mesh several times, scrambling through all the settings and options for each export, then when I'm ready to see if the mesh will export properly, I put them all to these settings. It's black magic because it works, though no one really knows why it works.
Scythe of Blades wrote on Mon, 22 November 2010 22:15


Back to the drawing board. Make sure the mesh is at origin. What this means is it has to be positioned at 0,0,0, rotated at 0,0,0, and scaled at 100% on each axis. Further, you'll probably have to skin it/rig the bones again. Make sure to delete the Skin modifier before adding a new one.

[Updated on: Mon, 22 November 2010 20:58]

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