Home » Fable TLC » Discussion » Graphics Editing » Effects and graphics discussions. (Split)
Re: physical shield [message #60366 is a reply to message #60365] |
Mon, 22 November 2010 23:01 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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KeithShap wrote on Tue, 23 November 2010 00:43 | I'm looking to change the color of the fire augment. You see, I've started working more and more with the frostmourne, and the only augment that encases just the blade is the fire aug. Ergo, the one I want to look icy. Which it would look alright IMO.
| Any of the effects can be edited to change their size. If you want a fiery icy thing going on, I suppose I could do that.
KeithShap wrote on Tue, 23 November 2010 00:43 | Plus it would be something I would love to learn. Thanks in advance.
| No thanks needed, because I'm not going to teach you. As I said, I can't give you a step-for-step guide on it. I had to teach myself, and seeing it for myself, I understand why no one taught me. It's a mostly unknown art, no, not an art. It's more like experimenting with alchemy, you do some stuff and something happens. If it's cool, you keep it. If it's crap, you throw it away and try again.
KeithShap wrote on Tue, 23 November 2010 00:43 | OH, and also wondering if you could turn the "pulsing" of the fire aug off, or is it a constant?
| I know what you're talking about and yes, it is possible to do away with it.
KeithShap wrote on Tue, 23 November 2010 00:43 | Edit: Well, any help on changing the colors would be awesome. Even if you can just get me to the basic area, I might be able to figure it out by myself.
| I wouldn't mind doing it for you, it's been a while since I edited the effects and I need the practice.
But if you want to do it yourself, here's what you do. Open the OBJECT root entry. Browse the CDefs, find the one that says something about augments. It will have a list of effects used for each augment. Find the ones for fire and open those. Export the entry data. Open the exported entry data with a hex editor. Make your edits, import them back into the same entries (or make new entries, recommended) and you're good to go.
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Effects and graphics discussions. (Split)
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Re: physical shield
By: JohnDoe on Mon, 22 November 2010 22:28
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Re: physical shield
By: Arenar on Fri, 26 November 2010 00:52
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Re: physical shield
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Re: physical shield
By: JohnDoe on Mon, 22 November 2010 23:01
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Re: physical shield
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Re: physical shield
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Re: physical shield
By: JohnDoe on Mon, 22 November 2010 23:41
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Re: physical shield
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Re: physical shield
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Re: Effects and graphics discussions. (Split)
By: JohnDoe on Tue, 23 November 2010 00:33
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Re: Effects and graphics discussions. (Split)
By: JohnDoe on Wed, 24 November 2010 21:41
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Re: Effects and graphics discussions. (Split)
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Re: Effects and graphics discussions. (Split)
By: asmcint on Sat, 27 November 2010 12:10
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Re: Effects and graphics discussions. (Split)
By: JohnDoe on Thu, 25 November 2010 04:58
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Re: Effects and graphics discussions. (Split)
By: Keshire on Thu, 25 November 2010 23:27
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Re: Effects and graphics discussions. (Split)
By: JohnDoe on Thu, 25 November 2010 23:36
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