Home » Fable TLC » Discussion » Graphics Editing » Effects and graphics discussions. (Split)
Re: physical shield [message #60369 is a reply to message #60368] |
Mon, 22 November 2010 23:41 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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razziel765 wrote on Tue, 23 November 2010 01:21 | infact is there a way to make it so it literaly looks like the blade is giving off ice fog? like an ice cube pulled from the freezer on a hot day and it just seeps to the ground
| Yes. That's an effect edit. The framework for it can be copied from the flaming sword effect, as it gives off smoke. Then all that's required is changing the smoke into fog, basically making it use a different texture, color, and a little refining here and there.
razziel765 wrote on Tue, 23 November 2010 01:21 | not all the way of course
| What does that mean?
razziel765 wrote on Tue, 23 November 2010 01:21 | and give it a blue fire augment base
| And what does that mean? I think you mean the effect, which would obviously be an effect edit. Just as above, copy the framework for the fire augment, change out which texture is used, change the coloring, and a little refinement, and you're set.
razziel765 wrote on Tue, 23 November 2010 01:21 | aswell as make the augment effect solid, and make if the majority augment so anything else wouldnt show, just the frost one
as in put health and mana on it but the flame one is the only one showing
| This can't be done in the effects. And in fact I think I know what KeithShap is talking about now by "pulsing", I'll go over that again. But anyway, the only way to make only one augment effect appear is to null out the other effects used for augments on that weapon. Which is easy enough, just edit the values for effect IDs to 0 for all but the desired augment effect. So if a person uses X augment, it won't show up, but if someone uses the Y augment, the effect appears. Though, it might still rotate between the effects and just have no effects for when it's doing the other augments... stuff to watch out for.
KeithShap wrote on Tue, 23 November 2010 00:43 | OH, and also wondering if you could turn the "pulsing" of the fire aug off, or is it a constant?
| Revisiting this because I misunderstood last time. You mean the fade in/fade out, yes? If so, yea, that can be taken care of quite easily. It's a change in color codes. It's usually three phase, one for start color, another for peak color (when it's brightest), and a third for fade out color. The big factor in this is the alpha value, and on that...
KeithShap wrote on Tue, 23 November 2010 01:07 | You would be a life saver if you did it for me, and I'll also look into modding some for myself. All I wish to do is change the color to a light light blue.
Red: 199
Blue: 255
Green: 255
Edit: Maybe even lighter, but at the moment I believe this will def. do.
| Do you have a preferred alpha value? Works the same as the other color values, but determines transparency. For instance, an alpha value of 128 will make the color 50% transparent.
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Effects and graphics discussions. (Split)
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Re: physical shield
By: JohnDoe on Mon, 22 November 2010 22:28
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Re: physical shield
By: Arenar on Fri, 26 November 2010 00:52
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Re: physical shield
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Re: physical shield
By: JohnDoe on Mon, 22 November 2010 23:01
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Re: physical shield
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Re: physical shield
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Re: physical shield
By: JohnDoe on Mon, 22 November 2010 23:41
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Re: physical shield
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Re: physical shield
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Re: Effects and graphics discussions. (Split)
By: JohnDoe on Tue, 23 November 2010 00:33
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Re: Effects and graphics discussions. (Split)
By: JohnDoe on Wed, 24 November 2010 21:41
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Re: Effects and graphics discussions. (Split)
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Re: Effects and graphics discussions. (Split)
By: asmcint on Sat, 27 November 2010 12:10
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Re: Effects and graphics discussions. (Split)
By: JohnDoe on Thu, 25 November 2010 04:58
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Re: Effects and graphics discussions. (Split)
By: Keshire on Thu, 25 November 2010 23:27
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Re: Effects and graphics discussions. (Split)
By: JohnDoe on Thu, 25 November 2010 23:36
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