Re: Effects and graphics discussions. (Split) [message #60375 is a reply to message #60370] |
Tue, 23 November 2010 00:33 |
|
JohnDoe
Messages: 3007 Registered: October 2007
|
Retired
|
|
|
KeithShap wrote on Tue, 23 November 2010 01:43 | That sounds pretty cool to me. but I doubt you can have two effects going on a sword at a time, I.E. fog + fire effect.
| Sure you can. Using the example I used before, the flaming sword effect entry has several effects going, some for fire, some for smoke. It all happens simultaneously. The only downside is that stacking up a lot of effects will cause lag. Two effects is alright though, if done right. And the rest of the issues you mentioned can be fixed by creating new effect entries. If nothing else uses it, nothing else will be affected.
KeithShap wrote on Tue, 23 November 2010 01:43 | However, I am wondering if there is a way to get certain parts of a sword to glow. Again, something I've looked for, but can't find. I'd get the blue tinted letters to glow so it would look more.. true to it's original. But thats about it.
| That's a mesh and texture thing. You might want to check out a few existing meshes that use glowing. A good start would be MESH_FOCAL_SITE_ACTIVE_01 (4007). Basically, the stuff you want to glow is a separate submesh. Jack up the glow variable to a high number (I think it's 0-255, not sure on that though, might be 0-100) and you're good to go.
Edit: Split the thread and locked the other one because this is off topic and the original question was answered.
[Updated on: Tue, 23 November 2010 00:35] Report message to a moderator
|
|
|