Re: Fable Crash [message #60421 is a reply to message #60420] |
Wed, 24 November 2010 23:33 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to previous message](/forum/theme/default/images/down.png) |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Scythe of Blades wrote on Thu, 25 November 2010 01:11 | if it helps im applying my custom sword mesh over OBJECT_IRON_CLEAVER_01 in the graphics section
| So you're hijacking a mesh, you're not making a new mesh entry, new definitions, new OBJECT and all of that?
Well then it is definitely a mesh issue. Upload the mesh (DirectX file, attach it to your post, don't put it in your post, just attach it) and I'll take a look at that.
You take a look at the mesh entry in the graphics.big.
Make sure you've imported the mesh over each LOD, assigned textures to each submesh in each LOD.
Change Max Texture Layers as needed (1 for only a base map, 3 for base and bump maps, 5 for base and spec maps, 7 for all three).
If the textures have alpha, change Material Alpha Enabled to 1, if it doesn't have alpha, leave it at 0.
Leave all the unknowns and Cloth Enable at 0.
Do not edit Material ID. That's not for assigning textures.
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