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Re: Fresco Dome Rebuilt [message #60736 is a reply to message #60730] Thu, 16 December 2010 11:56 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Because there are a lot of good ideas, I might just finish this up and release the pieces to it as a resource to be implemented in later mods.

Scythe of Blades wrote on Thu, 16 December 2010 04:14

I see your Dilemma, I wouldn't recommend going the time based route, unless your going to put something of no consequence behind the doors, we really dont need a "Hey step tight up through this door here, and get yourself some free weapons, offer applies at 5:30 only" kind of stuff... Hmmm.. the best way to go may be to link the doors to miscellaneous seperate regions through albion, demon doors and the like.
It works on the same script as the greatwood chest and bowerstone tavern cellar door, so it's noon or midnight only.

And balance is always a concern. I have a lot of ideas for a good and in-depth balance mod, but that's for a different thread at a different time.

jwc2200 wrote on Thu, 16 December 2010 05:13

Maybe make the doors allow you to go to normally restricted places earlier in the game. A door to The Necropolis, Snowspire Village, Hook Coast, Knothole Glade, Witchwood Chapel. Just a thought, easy and simple. I like easy and simple.
Ruins the canon a bit, good thing I don't care about storyline. Smile

The main problem I see with this is that, if my memory, Marcopolo and his memory are reliable, Snowspire/Necropolis cannot be used before they're supposed to be used because they trigger quest elements that, if not done when gameflow allows, will crash the game. That's something I'll have to test though, because the shaky memory of two modders from way back when is hardly certain fact. If it turns out to be true, the same may hold for all of those other places.

James Butts wrote on Thu, 16 December 2010 06:30

I do like the idea of appearing after quests, and you could use creaturehub, and some of the demon doors as regions, making the demon doors more rare.
One of the crazier ideas I've had recently is to remove all non-essential demon doors, have one of the fresco doors go to the creature hub and have all the demon doors be in there. It would involve a lot of work with helpers for the darkwood door, spawning all those creatures and such, but outside of that I don't see a problem. Another thing I thought of was putting all the silver key chests in the demon doors, except for the one that requires you to give up all your silver keys, because that'd just be cruel.
 
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