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Re: Fable Explorer, Dealing with the creatures category. [message #60775 is a reply to message #60769] Sat, 18 December 2010 17:46 Go to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Bloody Nose wrote on Sat, 18 December 2010 18:59

I'm trying to get the bodyguard(weak evil one) to attack more often.
You can change which attack pattern he uses so that he'll attack more at a time. That will probably do what you're hoping to accomplish.

Bloody Nose wrote on Sat, 18 December 2010 18:59

I just want the female villager based anim char(dominatrix) to have weapons animations; female guild apprentice, briar, or any animations that would work.
Not without CAppearanceDef splicing. You have to really know what you're doing, morerunes has a guide out for that.

Bloody Nose wrote on Sat, 18 December 2010 18:59

I want to add the demonic helmet to the above-mntioned dominatrix from the bordello.
No. You can replace her head with the helmet, but that has some consequences.

Using Keshire's customizable NPC, you can change the creature to use the dominatrix mesh and animations, and all of that can be done in FE. You'll still have to script up the NPC in the level scripts, and through scripts you can throw on a helmet. It will still sound like a bodyguard though, as I remember... though you might be able to get a mute for a bodyguard if you change the string to blank in the CSoundDef.
 
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